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- ;
- ; S A R G E . W
- ;
- ; Description: A sample weight coefficient file for RanDOOM.
- ;
- ; Format is:
- ; <OBJECT_NAME> <WEIGHT>
- ;
- ; where <OBJECT_NAME> is the name of one of the DOOM objects and
- ; <WEIGHT> is a floating point weighting factor, 0.0 <= w <= 1.0
- ; The higher the weighting factor, the higher the probabilty that
- ; the given item will be added in any particular spot.
- ;
- ; example: BARON 0.3
- ;
- ;
-
- ;
- ; Monsters
- ;
- HUMAN 1.0 ; Former Human
- SERGEANT 1.0 ; Former Human Sergeant
- IMP 0.0
- DEMON 0.0
- SPECTRE 0.0
- BARON 0.0 ; Baron of Hell
- CACODEMN 0.0
- SPIDER 0.0
- CYBORG 0.0
- FLYSKULL 0.0
-
- ;
- ; Weapons
- ;
- LAUNCHER 0.0 ; Rocket launcher
- CHAINGUN 0.0
- SHOTGUN 0.0
- CHAINSAW 0.0
- PLASMA 1.0
- BFG9000 0.0
-
- ;
- ; Ammo
- ;
- CLIP 0.0
- BULLETS 0.0 ; Box of bullets
- SHELLS 0.0 ; Shotgun shell 4-pack
- SHELLBOX 0.0 ; Big box of shoygun shells
- ROCKET 0.0 ; Single rocket
- ROCKETS 0.0 ; Box of rockets
- CELLPACK 1.0
- ENERCELL 2.0
-
- ;
- ; Goodies
- ;
- HELMET 0.0 ; Armor bonus helmet
- GARMOR 0.0 ; Green 100% armor
- BARMOR 0.0 ; Blue 200% armor
- POTION 0.5 ; Blue health bonus potion
- STIMPAK 0.1
- MEDIKIT 0.1
- BLUEBALL 0.0 ; Blue mega-health bonus sphere
- TELEPORT 0.0 ; Teleport (DEATHMATCH) spot
- BACKPACK 0.0
- INVISO 0.0 ; Partial invisibility sphere
- INVULN 0.0 ; Invulnerability globe
- BERSERK 0.0 ; Berserker box
- RADSUIT 0.0 ; Radiation suit
- LAVISOR 0.0 ; Light amplifying visor
- MAP 0.0 ; Computer map
- BARREL 0.1
-